
Hatched an egg I’ve been saving on the first day of RoR and I regret it immediately.

Hatched an egg I’ve been saving on the first day of RoR and I regret it immediately.
headcanon: the plague halo protects the throat of its wearer, promising nasty infection for any attacker
like fleshy meat scarf yes yes
“protection” of the “wearer”
You fools that’s what it wants you to believe
Hasty scribbles that actually took about 6 hours. The concepts could be better but the idea is running halos for 2 years and filling int he gaps for what some flights do and don’t have in wreathes vs magic.
Yes this is precisely what I meant

r o t.
Something lingers out in the Waste Lands,
A feeling you don’t quite understand,
A kind of sickness, an unease rolling in your gut,
By the time you realise, you will be out of luck.
My favorite part of RoR is This Little Dude
I compiled data from all of these sources and then some to create a quick reference to use when grinding for food / holiday currency / treasure / fodder / etc
Good physical attackers: Guardians, Mirrors, Spirals, Ridgebacks, Imps, Wildclaws, Nocturnes
Good healers: Faes, Tundras, Pearlcatchers, Skydancers
Good tanks: Snappers
Builds:
- Physical attacker:
- 127 STR | 57 QCK | 8 AGI
- 3 Berserkers
- 2 Ambushes
- Scratch, sap, rally, eliminate
- Alternate:
- 119 STR | 50 QCK | 25 AGI | 35 VIT | 15 DEF | 15 MND
- 3 Berserkers
- 2 Ambushes
- Scratch, elemental attack / shred, rally, eliminate
- Healer:
- 127 INT | 57 QCK | 8 AGI
- 3 Scholars
- 1 Ambush, 1 Discipline
- Meditate, aid, contuse, elemental attack that causes status effects
Location perks:
- Sandswept Delta: +Meat, +insects, -plants, -seafood, Black Tulips, Sand Creepers
- Bamboo Falls: +Treasure, +plants, meat, insects
- Waterway: +Seafood, no insects
- Arena: +Insects, +holiday currency
- Boreal Wood: +Meat, plants, Black Tulips, Tundra Cactus
- The Mire: Slow grinding, equal meat, insects, plants, seafood
- Kelp Beds: Slow grinding, good fodder grinding, +seafood
- Golem Workshop: Slow grinding, +treasure, -unwanted drops
Festival grinding:
- All around:
- Arena (28% neutral)
- January: Crystalline Gala (Ice)
- Boreal Wood (21% ice, 6% neutral)
- February: Trickmurk Circus (Shadow)
- Sandswept Delta (14% shadow, 8% neutral)
- March: Mistral Jamboree (Wind)
- Bamboo Falls (19% wind, 10% neutral)
- Harpy’s Roost (14% wind, 5% neutral)
- April: Wavecrest Saturnalia (Water)
- Kelp Beds (24% water, 8% neutral)
- Forgotten Cave (17% water, 10% neutral)
- Bamboo Falls (14% water, 10% neutral)
- May: Greenskeeper Gathering (Nature)
- Woodland Path (19% nature, 12% neutral)
- June: Brightshine Jubilee (Light)
- Arena (17% light, 28% neutral)
- Sandswept Delta (16% light, 8% neutral)
- July: Thundercrack Carnivale (Lightning)
- Forgotten Cave (10% lightning, 10% neutral)
- Golem Workshop (16% lightning, 11% neutral)
- August: Flameforger’s Festival (Fire)
- Scorched Forest (14% fire, 10% neutral)
- September: Starfall Celebration (Arcane)
- Waterway (18% arcane, 7% neutral)
- October: Riot of Rot (Plague)
- Forgotten Cave (17% plague, 10% neutral)
- The Mire (13% plague, 10% neutral)
- November: Rockbreaker’s Ceremony (Earth)
- Scorched Forest (14% earth, 10% neutral)
- December: Night of the Nocturne
- Scorched Forest (Snarling Mimic)
- Arena (Ectoplasmime Mimic)
- Kelp Beds (Jawlocker Mimic)
oh my god thank you for this! this is super informative c:
doesn’t work as good with dragons with long bodies