eagles-fr:

Myrrh, the Beastkeeper

She tends to the animals and familiars, her charges, on the lowest balcony, and mends their broken corral fences, troughs, and leashes. Her ability to calm a frightened animal is legendary, and her patience with difficult beasts is admirable.

this girl recently got a gene makeover, and i’ve fallen in love with her all over again 💕 accent is woodlight witch by reliquiaen!

deathvalley-fr:

goldencourt-fr:

phtholo:

Ok so like— I have this idea I want to do, but like. I feel it’d be a tad bit restricting to those who don’t rlly meet certain rules. To like. Cover what the idea is, here:

A clan will be made up of players who can control from one to five dragons who will be set in said clan. The players will all decide what to name the clan, where the clan is set whether it be Sornieth or another world, how it functions, a general plot, then individual or paired players can set up their own subplots or “domestic” threads that doesn’t rlly affect plot and just helps in establishing a character, a characters relationship w/ another dragon, etc. etc..

Players can decide what roles they want their dragon to play (all players decide who’s dragon is the leader, monarch, etc., and players can’t vote for themselves), and if they want their dragon to influence a huge or small chunk of plot.

Number of players is unlimited so long as they are at least active in world building or general chat, and they can have up to five dragons if they can maintain that many muses. Players get different roles that lists what their character does, if requested a role related to age (but this server will be COMPLETELY SFW so minors can participate. The most NSFW it can get is horror related threads/plots,)

There will be channels dedicated to OOC chatter, Worldbuilding channels, group roleplaying channels for major plot, & a category that will be completely locked so only the two or three people doing the thread will be able to see it (save for me/admins since it’ll need to be monitored)

There’s a LOT more I want to add to keep it entertaining, but bc of some of the rules I hesitate:

  1. Must be able to write at least one paragraph in replies (5-6 sentences). One liners won’t be tolerated (Only time super short paras will be tolerated is if it’s dependent on the reaction of the other characters reaction. No this does not include a string of dialogue and nothing else)
  2. Must be actual writing and not include asterisks or other symbols that indicate movement/not dialogue.

This is mainly a concern since a LOT of FR Roleplayers tend to do Not That. But regardless if you’re interested in something like that let me know, and after maybe like. 5 ppl show interest I’ll set it up.

This sounds like fun! I’d love to join when it’s set up

I really like this, but I tend to be unreliable about replies because of work and family, I’m lucky my main, practically only RP partner at this point is my actual partner and doesn’t mind my slow replies because we’re always together.

Still passing this around tho, it’s good stuff!

kuhli-fr:

unkorea:

Hi I need a favour from FR’s fanbase

Reblog this with how many tickets you’ve bought from Roundsey (in total). I’m very curious about how much people will spend on the prizes thus far. 

I bought 28 myself with whatever I passively earned. Do a tadpole a favour? 

I bought…1

flightraysing:

flightraysing:

what if besides their actual element, each deity also represented another aspect? i imagine the windsinger would represent luck?

The Eleven and their spheres of influence

Earthshaker: Security, constancy, home and history

  • Dragons will often send prayers to the Earthshaker in tumultuous or chaotic times, so that they might have stability.

Flamecaller: Energy, inner strength, passion

  • Older wyrms might send prayers to the Flamecaller to regain some of their old sprightly affects. Dragons may also pray to her in times of personal crisis that they might have the strength to get through it.

Windsinger: Luck and commerce, fair travels, beginnings

  • Well known as the god of merchants, the Windsinger accepts prayers for good luck and wealth, as well as easy travels for wanders like himself, and for new beginnings.

Tidelord: Good fortune, destiny, crossroads

  • Though his penchant for prophecy is well known, the Tidelord hears prayers of good fortune in the future, pleas for knowledge of destiny and fate, and oversees crossroads – the joining and union of separate paths. Widely accepted that this refers to Guardians and Charges, many also consider it to be the joining of souls in love.

Icewarden: Protection, safety, justice

  • Perhaps taking on these attributes based on the Fortress of Ends, prayers of safety and protection make their way to the Icewarden’s ears. His other sphere of influence is justice – but not necessarily Law.

Lightweaver: Art, law, truth and time

  • Artists consider the Lightweaver their patron. She is also related to written laws and uncovering truths, as well as having a strong connection to time passed and times coming.

Shadowbinder: Dreams, charm, ghosts and spectres

  • The Shadowbinder’s influence over dreams is not necessarily only hers – many of the deities have been known to appear to their Children in dreams – but normal dreams, and by extension nightmares, are known to originate with her. Those seeking to be persuasive or charming might also pray to her. She also tends to the spirits of the deceased, who are drawn to the Forum.

Stormcatcher: Change, adaptability, productivity and labor

  • Like the Windsinger, the Stormcatcher’s main sphere of influence – labor and work – is well known. His other attributes are lesser known, but can be seen in the land that his Children inhabit. The shifting sands and ceaseless lightning requires ones to be adaptive and open to change.

Gladekeeper: Harvests and agriculture, growth, parenthood

  • Farmers and cultivators of the land – as well as artisans whose trades are food-related – look to the Gladekeeper for boons in their harvests and the land. She also represents personal growth and parenting – being generally seen as a nurturing, kindly deity.

Plaguebringer: Health and physical strength, conquest, perseverance

  • Though it might seem counterintuitive to pray to a deity of decay for good health, this very decay cleanses – the pus in the wound that absorbs foul humors in the body. It is well known that Plaguelings value physical prowess and conquest over ones foes – but it must be honorable conquest, free from trickery or deceit. When faced with difficult situations, dragons may send a prayer to the Plaguebringer for the ability to persevere.

Arcanist: Knowledge, the cosmos, curiosity and youth

  • His dominion over magick and arcane energies is well known, but the pursuit of knowledge and the power of the cosmos are also within the Arcanist’s realm of influence. As the youngest deity, he is also the patron of hatchlings and serves to foster their curiosity.