shardclan:

mothmammoth:

Okay, since the Lore update I’ve been seeing Windsinger with new eyes.

He’s a fun-loving god. His children rejoice in it, and sometimes he comes down to play with them.

See, life is a game. Life is easy-breezy. Life is fun and flowing and moving and changing. Windsinger is a god, and life is eternal.

Look what great care he is taking of his children! He gives them his winds! A dragon should be in the air, it is where his belong, after all. Those who can’t see that, well, they’re no fun, are they?

Is there a problem with the new way the winds are flowing? No, not at all! Why would there be? Changing up the way the winds go, well, that’s fun! So fun! His dragons fly about in the winds no matter which way they turn, and, well, if any other dragons disagree… Dragons belong in the air.

If they don’t, they’re not his. They’re not fun. They’re boring, and they can’t play, no matter what the other deities say (and when have their opinions ever really mattered when they can’t see the appeal of the air, anyway?). Why don’t these mortals just get on with it and go on an adventure like he does? Take to the win where they can! Adventure!

Ah, adventure! Travelling around the world on the winds! He does it all the time, because the air is his domain and it’s everywhere! And if he’s away for a long time, if he comes back to Wind and his children look a little different, well, that’s all part of the fun, isn’t it? He plays with them, he leaves, sometimes they break but there’s always more to see and do and they replace themselves so what’s the worry, really?

Windsinger is carefree, alright.

Dark lore writers show me the callously carefree Windsinger.

jollyroger-fr:

Arokh, the Blood King

(I’m unfortunately in a noisy enviornment and can barely hear myself think, but I felt like writing, which is a rare compulsion, so I finally made Arokh’s bio. Hopefully it’s ok. ;;)

Before he was even born, Morrigan had sensed great magical potential within his egg. It was from this moment on that Arokh’s fate was sealed to live under great pressure and expectations; a burden that even to this day, he has yet to escape.

Keep reading

spiritofplague:

A lore starter for my clan! I plan to do more once I do more planning for the lore.

The hidden tunnels near the shore of the Wyrmwound lies a cult dedicated to Plaguebringer, a cult not known by many. The favour of Plaguebringer, they wish to gain, for the ability to survive all that might come. Perseverance, War and Power are what they value, for they believe that without them, they will not survive in the harsh terrain of the Scarred Wasteland.

Led by a Ridgeback and an Imperial by the names of Scourge and Daeva, the cult is all trained in the art of combat. Life in the cult is hard and unforgiving for only the strong will survive in the cult and the Scarred Wasteland.